29 farms selected. Only these farms will be saved.
Your checklist
29 farms selected
Wheat farm
Carrot farm
Potato farm
Sugar cane farm
Bamboo farm
Tree farm
Chicken farm
Cow farm
Sheep farm
Kelp farm
Iron golem farm
Mob XP farm
Creeper gunpowder farm
Honey and honeycomb farm
Pumpkin and melon farm
Villager breeder
Slime farm
Wool farm
Bonemeal farm
Lava dripstone farm
Gold farm
Wither skeleton farm
Guardian farm
Enderman XP farm
Raid farm
Shulker shell farm
Froglight farm
Blaze farm
Piglin bartering system
Choose more farms
Add optional farms to your routine.
Minecraft Farms to Build farm instructions
Wheat farm
Build goal: Plant wheat seeds on hydrated farmland; harvest ripe wheat for bread and breeding feed. Mark complete only after the farm consistently produces the intended resource.
Carrot farm
Build goal: Plant carrots on hydrated farmland; harvest and replant, or involve farmer villagers. Mark complete only after the farm consistently produces the intended resource.
Potato farm
Build goal: Plant potatoes on hydrated farmland and keep extra for baked potatoes. Mark complete only after the farm consistently produces the intended resource.
Sugar cane farm
Build goal: Grow sugar cane on suitable blocks next to water; use observers and pistons for automation. Mark complete only after the farm consistently produces the intended resource.
Bamboo farm
Build goal: Grow bamboo on soil/sand/moss and harvest stems for fuel, scaffolding or bamboo blocks. Mark complete only after the farm consistently produces the intended resource.
Tree farm
Build goal: Arrange space for saplings and collect dropped saplings so the system can be replanted. Mark complete only after the farm consistently produces the intended resource.
Chicken farm
Build goal: Collect eggs and feathers or breed chickens; use hoppers for a simple egg collector. Mark complete only after the farm consistently produces the intended resource.
Cow farm
Build goal: Fence cows, breed with wheat, and gather milk, leather and beef. Mark complete only after the farm consistently produces the intended resource.
Sheep farm
Build goal: Breed sheep with wheat and shear wool; add dispensers for an automated wool setup. Mark complete only after the farm consistently produces the intended resource.
Kelp farm
Build goal: Grow kelp underwater and harvest from upper segments; dried kelp is a renewable fuel source. Mark complete only after the farm consistently produces the intended resource.
Iron golem farm
Build goal: Use villager mechanics to spawn iron golems and direct drops to a collection system. Java and Bedrock designs differ significantly. Mark complete only after the farm consistently produces the intended resource.
Mob XP farm
Build goal: Create safe hostile-mob spawning and collection space with suitable lighting and spawning rules. Mark complete only after the farm consistently produces the intended resource.
Creeper gunpowder farm
Build goal: Design a creeper-focused spawning area and collect gunpowder for fireworks; platform mechanics matter. Mark complete only after the farm consistently produces the intended resource.
Honey and honeycomb farm
Build goal: Keep bees and nests near flowers; collect full honey levels with bottles or shears, using campfire smoke. Mark complete only after the farm consistently produces the intended resource.
Pumpkin and melon farm
Build goal: Plant stems beside empty blocks; use observers/pistons to harvest fruits without destroying stems. Mark complete only after the farm consistently produces the intended resource.
Villager breeder
Build goal: Provide spare beds and enough food for consenting villagers; protect the breeding area. Mark complete only after the farm consistently produces the intended resource.
Slime farm
Build goal: Build in a slime chunk or eligible swamp biome; account for spawn height and moon rules. Mark complete only after the farm consistently produces the intended resource.
Wool farm
Build goal: Use dyed sheep and a dispenser with shears triggered when grass regrows; collect drops with hoppers. Mark complete only after the farm consistently produces the intended resource.
Bonemeal farm
Build goal: Compost crops or moss outputs to obtain bone meal; ensure inputs are renewable. Mark complete only after the farm consistently produces the intended resource.
Lava dripstone farm
Build goal: Place lava source over pointed dripstone with cauldrons below to accumulate renewable lava. Mark complete only after the farm consistently produces the intended resource.
Gold farm
Build goal: Farm zombified piglins for gold nuggets; designs vary dramatically between Java and Bedrock. Mark complete only after the farm consistently produces the intended resource.
Wither skeleton farm
Build goal: Use Nether fortress spawning spaces and safe pathing to collect skulls and coal. Mark complete only after the farm consistently produces the intended resource.
Guardian farm
Build goal: Build around an ocean monument and redirect guardian spawns; demanding large water/spawn control. Mark complete only after the farm consistently produces the intended resource.
Enderman XP farm
Build goal: Use outer End island spawning platforms and endermite bait or other approved mechanics. Mark complete only after the farm consistently produces the intended resource.
Raid farm
Build goal: Use raid-trigger and village rules relevant to your game version; recent updates can alter farm reliability. Mark complete only after the farm consistently produces the intended resource.
Shulker shell farm
Build goal: Transport or propagate shulkers using version-specific projectiles and duplication behavior. Mark complete only after the farm consistently produces the intended resource.
Froglight farm
Build goal: Have frogs eat small magma cubes to produce froglights; magma cube access is the difficult part. Mark complete only after the farm consistently produces the intended resource.
Blaze farm
Build goal: Control blaze spawns near a Nether fortress blaze spawner and collect blaze rods safely. Mark complete only after the farm consistently produces the intended resource.
Piglin bartering system
Build goal: Deliver gold ingots to adult piglins, then collect randomized bartering outputs. Mark complete only after the farm consistently produces the intended resource.
Starter farms
Begin with wheat, carrots, potatoes, sugar cane, bamboo, trees, chickens, cows, sheep and kelp. These provide food and building materials early in a survival world and teach essential growing and collection mechanics.
Intermediate farms
Move into iron golem production, mob XP, gunpowder, honey, pumpkin/melon, villager breeders, slimes, wool, bone meal and dripstone lava. Each entry describes the output and basic system to aim for.
Advanced farms
Gold, wither skeletons, guardians, Endermen, raids, shulkers, froglights, blazes and piglin bartering need more preparation. Check the edition and release before choosing tutorials: spawning, village and raid mechanics vary considerably between Java and Bedrock.
Make your building roadmap
Select the farms relevant to your world's needs, save a checklist and check off a farm only after it produces the intended items reliably, not just when the structure looks finished. Pair this with the Minecraft survival progression checklist.
