43 enchantments selected. Only these enchantments will be saved.
Your checklist
43 enchantments selected
Protection
Fire Protection
Blast Protection
Projectile Protection
Feather Falling
Respiration
Aqua Affinity
Thorns
Depth Strider
Frost Walker
Soul Speed
Swift Sneak
Efficiency
Unbreaking
Mending
Silk Touch
Fortune
Sharpness
Smite
Bane of Arthropods
Knockback
Fire Aspect
Looting
Sweeping Edge
Power
Punch
Flame
Infinity
Loyalty
Riptide
Channeling
Impaling
Multishot
Quick Charge
Piercing
Luck of the Sea
Lure
Density
Breach
Wind Burst
Lunge
Curse of Binding
Curse of Vanishing
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Add optional enchantments to your routine.
Minecraft Enchantments enchantment instructions
Protection
Max level: 4 (IV). Equipment: Armor. Reduces damage from most sources. Exclusive with Fire/Blast/Projectile Protection.
Fire Protection
Max level: 4 (IV). Equipment: Armor. Reduces fire damage. Exclusive with other protection types.
Blast Protection
Max level: 4 (IV). Equipment: Armor. Reduces explosion damage and knockback. Exclusive with other protection types.
Projectile Protection
Max level: 4 (IV). Equipment: Armor. Reduces projectile damage. Exclusive with other protection types.
Feather Falling
Max level: 4 (IV). Equipment: Boots. Reduces fall damage; useful alongside ordinary Protection.
Respiration
Max level: 3 (III). Equipment: Helmet. Extends underwater breathing time.
Aqua Affinity
Max level: 1 (I). Equipment: Helmet. Speeds underwater mining.
Thorns
Max level: 3 (III). Equipment: Armor. Damages attackers, consuming additional armor durability.
Depth Strider
Max level: 3 (III). Equipment: Boots. Moves faster underwater. Conflicts with Frost Walker.
Frost Walker
Max level: 2 (II). Equipment: Boots. Turns nearby water into temporary frosted ice. Conflicts with Depth Strider.
Soul Speed
Max level: 3 (III). Equipment: Boots. Moves faster on soul sand and soul soil; treasure enchantment.
Swift Sneak
Max level: 3 (III). Equipment: Leggings. Sneaks faster; mainly ancient-city treasure.
Efficiency
Max level: 5 (V). Equipment: Mining tools. Mines blocks faster when using the appropriate tool.
Unbreaking
Max level: 3 (III). Equipment: Most equipment. Chance to avoid durability loss per use.
Mending
Max level: 1 (I). Equipment: Most equipment. Repairs durability using collected experience. Conflicts with Infinity on a bow.
Silk Touch
Max level: 1 (I). Equipment: Mining tools. Drops many blocks themselves rather than regular drops. Conflicts with Fortune.
Fortune
Max level: 3 (III). Equipment: Mining tools. Improves yields from eligible blocks and ores. Conflicts with Silk Touch.
Sharpness
Max level: 5 (V). Equipment: Swords and spears. Increases overall melee attack damage. Conflicts with Smite and Bane of Arthropods.
Smite
Max level: 5 (V). Equipment: Swords and spears. More damage to undead mobs. Conflicts with Sharpness and Bane of Arthropods.
Bane of Arthropods
Max level: 5 (V). Equipment: Swords and spears. More damage to arthropods. Conflicts with Sharpness and Smite.
Knockback
Max level: 2 (II). Equipment: Swords and spears. Pushes hit targets back farther.
Fire Aspect
Max level: 2 (II). Equipment: Swords and spears. Ignites enemies on melee hits.
Looting
Max level: 3 (III). Equipment: Swords and spears. Increases eligible drops from killed mobs.
Sweeping Edge
Max level: 3 (III). Equipment: Sword (Java only). Increases sweeping attack damage. Not available in Bedrock Edition.
Power
Max level: 5 (V). Equipment: Bow. Increases arrow damage.
Punch
Max level: 2 (II). Equipment: Bow. Increases arrow knockback.
Flame
Max level: 1 (I). Equipment: Bow. Lights normal arrows on fire.
Infinity
Max level: 1 (I). Equipment: Bow. Normal arrows are not consumed (keep one in inventory). Conflicts with Mending.
Loyalty
Max level: 3 (III). Equipment: Trident. Thrown trident returns to the player. Conflicts with Riptide.
Riptide
Max level: 3 (III). Equipment: Trident. Propels player in water or rain. Conflicts with Loyalty and Channeling.
Channeling
Max level: 1 (I). Equipment: Trident. Summons lightning during thunderstorms when conditions are met. Conflicts with Riptide.
Impaling
Max level: 5 (V). Equipment: Trident. Extra aquatic-mob damage in Java; Bedrock checks targets in water or rain.
Multishot
Max level: 1 (I). Equipment: Crossbow. Fires three projectiles in a spread. Conflicts with Piercing.
Quick Charge
Max level: 3 (III). Equipment: Crossbow. Shortens crossbow loading time.
Piercing
Max level: 4 (IV). Equipment: Crossbow. Arrow pierces multiple entities. Conflicts with Multishot.
Luck of the Sea
Max level: 3 (III). Equipment: Fishing rod. Increases chance of treasure while fishing.
Lure
Max level: 3 (III). Equipment: Fishing rod. Reduces waiting time for fish bites.
Density
Max level: 5 (V). Equipment: Mace. Adds damage to mace smash attacks based on falling distance. Conflicts with Breach and other mace damage-specific enchants.
Breach
Max level: 4 (IV). Equipment: Mace. Reduces the effective armor protection of hit targets. Conflicts with Density.
Wind Burst
Max level: 3 (III). Equipment: Mace. Propels you after successful mace smash attacks; rare vault-related enchantment.
Lunge
Max level: 3 (III). Equipment: Spear. Propels the user forward on spear jab attack, consuming hunger/saturation and durability.
Curse of Binding
Max level: 1 (I). Equipment: Wearable armor. Prevents normal removal of worn equipment until it breaks or player dies.
Curse of Vanishing
Max level: 1 (I). Equipment: Most equipment. Causes item to vanish on death rather than drop.
Best enchantments by equipment
Armor: Protection IV, Unbreaking III and Mending are versatile. Add Feather Falling IV to boots, Respiration III and Aqua Affinity to helmets, and consider Swift Sneak III on leggings.
Mining tools: Efficiency V, Unbreaking III and Mending are useful. Choose Fortune III or Silk Touch for a tool, because they cannot be combined.
Swords and spears: Sharpness V is broadly useful, while Smite V specializes in undead. Lunge III is exclusive to spear jab movement. Sweeping Edge III exists in Java only.
Bows and crossbows: Power V increases bow damage, Infinity saves standard arrows but conflicts with Mending. Crossbow Multishot and Piercing cannot go on the same crossbow.
Mace: Density V adds fall-based smash damage, Breach IV targets armor, and Wind Burst III can propel you upward after a smash.
Plan a compatible enchantment set
Some effects are mutually exclusive: protection variants, Sharpness/Smite/Bane, Fortune/Silk Touch, Depth Strider/Frost Walker, Multishot/Piercing, Loyalty/Riptide and Infinity/Mending. Check the equipment and incompatibility notes before saving a goal.
Create your enchantment checklist
Use the Java full set or the Bedrock 42 preset, then filter to the equipment you are improving. Save the selected enchants to Checklist. For a related resource reference, see Minecraft ore levels.
