All Minecraft Enchantments & Max Levels

Find all 43 Minecraft Java Edition enchantments with maximum levels, compatible equipment and important conflicts. Bedrock has 42 of these—Sweeping Edge is Java-only. Save the effects you want for your next loadout.
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43 enchantments selected. Only these enchantments will be saved.

Your checklist

43 enchantments selected

Protection

4

Fire Protection

4

Blast Protection

4

Projectile Protection

4

Feather Falling

4

Respiration

3

Aqua Affinity

1

Thorns

3

Depth Strider

3

Frost Walker

2

Soul Speed

3

Swift Sneak

3

Efficiency

5

Unbreaking

3

Mending

1

Silk Touch

1

Fortune

3

Sharpness

5

Smite

5

Bane of Arthropods

5

Knockback

2

Fire Aspect

2

Looting

3

Sweeping Edge

3

Power

5

Punch

2

Flame

1

Infinity

1

Loyalty

3

Riptide

3

Channeling

1

Impaling

5

Multishot

1

Quick Charge

3

Piercing

4

Luck of the Sea

3

Lure

3

Density

5

Breach

4

Wind Burst

3

Lunge

3

Curse of Binding

1

Curse of Vanishing

1

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Minecraft Enchantments enchantment instructions

Protection

Max level: 4 (IV). Equipment: Armor. Reduces damage from most sources. Exclusive with Fire/Blast/Projectile Protection.

Fire Protection

Max level: 4 (IV). Equipment: Armor. Reduces fire damage. Exclusive with other protection types.

Blast Protection

Max level: 4 (IV). Equipment: Armor. Reduces explosion damage and knockback. Exclusive with other protection types.

Projectile Protection

Max level: 4 (IV). Equipment: Armor. Reduces projectile damage. Exclusive with other protection types.

Feather Falling

Max level: 4 (IV). Equipment: Boots. Reduces fall damage; useful alongside ordinary Protection.

Respiration

Max level: 3 (III). Equipment: Helmet. Extends underwater breathing time.

Aqua Affinity

Max level: 1 (I). Equipment: Helmet. Speeds underwater mining.

Thorns

Max level: 3 (III). Equipment: Armor. Damages attackers, consuming additional armor durability.

Depth Strider

Max level: 3 (III). Equipment: Boots. Moves faster underwater. Conflicts with Frost Walker.

Frost Walker

Max level: 2 (II). Equipment: Boots. Turns nearby water into temporary frosted ice. Conflicts with Depth Strider.

Soul Speed

Max level: 3 (III). Equipment: Boots. Moves faster on soul sand and soul soil; treasure enchantment.

Swift Sneak

Max level: 3 (III). Equipment: Leggings. Sneaks faster; mainly ancient-city treasure.

Efficiency

Max level: 5 (V). Equipment: Mining tools. Mines blocks faster when using the appropriate tool.

Unbreaking

Max level: 3 (III). Equipment: Most equipment. Chance to avoid durability loss per use.

Mending

Max level: 1 (I). Equipment: Most equipment. Repairs durability using collected experience. Conflicts with Infinity on a bow.

Silk Touch

Max level: 1 (I). Equipment: Mining tools. Drops many blocks themselves rather than regular drops. Conflicts with Fortune.

Fortune

Max level: 3 (III). Equipment: Mining tools. Improves yields from eligible blocks and ores. Conflicts with Silk Touch.

Sharpness

Max level: 5 (V). Equipment: Swords and spears. Increases overall melee attack damage. Conflicts with Smite and Bane of Arthropods.

Smite

Max level: 5 (V). Equipment: Swords and spears. More damage to undead mobs. Conflicts with Sharpness and Bane of Arthropods.

Bane of Arthropods

Max level: 5 (V). Equipment: Swords and spears. More damage to arthropods. Conflicts with Sharpness and Smite.

Knockback

Max level: 2 (II). Equipment: Swords and spears. Pushes hit targets back farther.

Fire Aspect

Max level: 2 (II). Equipment: Swords and spears. Ignites enemies on melee hits.

Looting

Max level: 3 (III). Equipment: Swords and spears. Increases eligible drops from killed mobs.

Sweeping Edge

Max level: 3 (III). Equipment: Sword (Java only). Increases sweeping attack damage. Not available in Bedrock Edition.

Power

Max level: 5 (V). Equipment: Bow. Increases arrow damage.

Punch

Max level: 2 (II). Equipment: Bow. Increases arrow knockback.

Flame

Max level: 1 (I). Equipment: Bow. Lights normal arrows on fire.

Infinity

Max level: 1 (I). Equipment: Bow. Normal arrows are not consumed (keep one in inventory). Conflicts with Mending.

Loyalty

Max level: 3 (III). Equipment: Trident. Thrown trident returns to the player. Conflicts with Riptide.

Riptide

Max level: 3 (III). Equipment: Trident. Propels player in water or rain. Conflicts with Loyalty and Channeling.

Channeling

Max level: 1 (I). Equipment: Trident. Summons lightning during thunderstorms when conditions are met. Conflicts with Riptide.

Impaling

Max level: 5 (V). Equipment: Trident. Extra aquatic-mob damage in Java; Bedrock checks targets in water or rain.

Multishot

Max level: 1 (I). Equipment: Crossbow. Fires three projectiles in a spread. Conflicts with Piercing.

Quick Charge

Max level: 3 (III). Equipment: Crossbow. Shortens crossbow loading time.

Piercing

Max level: 4 (IV). Equipment: Crossbow. Arrow pierces multiple entities. Conflicts with Multishot.

Luck of the Sea

Max level: 3 (III). Equipment: Fishing rod. Increases chance of treasure while fishing.

Lure

Max level: 3 (III). Equipment: Fishing rod. Reduces waiting time for fish bites.

Density

Max level: 5 (V). Equipment: Mace. Adds damage to mace smash attacks based on falling distance. Conflicts with Breach and other mace damage-specific enchants.

Breach

Max level: 4 (IV). Equipment: Mace. Reduces the effective armor protection of hit targets. Conflicts with Density.

Wind Burst

Max level: 3 (III). Equipment: Mace. Propels you after successful mace smash attacks; rare vault-related enchantment.

Lunge

Max level: 3 (III). Equipment: Spear. Propels the user forward on spear jab attack, consuming hunger/saturation and durability.

Curse of Binding

Max level: 1 (I). Equipment: Wearable armor. Prevents normal removal of worn equipment until it breaks or player dies.

Curse of Vanishing

Max level: 1 (I). Equipment: Most equipment. Causes item to vanish on death rather than drop.

Best enchantments by equipment

Armor: Protection IV, Unbreaking III and Mending are versatile. Add Feather Falling IV to boots, Respiration III and Aqua Affinity to helmets, and consider Swift Sneak III on leggings.

Mining tools: Efficiency V, Unbreaking III and Mending are useful. Choose Fortune III or Silk Touch for a tool, because they cannot be combined.

Swords and spears: Sharpness V is broadly useful, while Smite V specializes in undead. Lunge III is exclusive to spear jab movement. Sweeping Edge III exists in Java only.

Bows and crossbows: Power V increases bow damage, Infinity saves standard arrows but conflicts with Mending. Crossbow Multishot and Piercing cannot go on the same crossbow.

Mace: Density V adds fall-based smash damage, Breach IV targets armor, and Wind Burst III can propel you upward after a smash.

Plan a compatible enchantment set

Some effects are mutually exclusive: protection variants, Sharpness/Smite/Bane, Fortune/Silk Touch, Depth Strider/Frost Walker, Multishot/Piercing, Loyalty/Riptide and Infinity/Mending. Check the equipment and incompatibility notes before saving a goal.

Create your enchantment checklist

Use the Java full set or the Bedrock 42 preset, then filter to the equipment you are improving. Save the selected enchants to Checklist. For a related resource reference, see Minecraft ore levels.

Minecraft Enchantments Frequently Asked Questions

How many Minecraft enchantments exist?

43 in current Java Edition, 42 in Bedrock Edition; Sweeping Edge is Java-only.

Can I combine Fortune and Silk Touch?

Not on the same tool using normal survival enchanting. Keep separate tools for different jobs.

What is the highest enchantment level?

Some enchantments reach V (5), while others max out at I (1), II (2), III (3) or IV (4).